The hook as far as we are concerned is the
four individually-sculpted figurines for the playing counters, each about
28/30mm-compatable, and they would paint-up well as the futuristic
pajama-wearing crew of any space-fleet of your choice! Each is a different
coloured plastic and are paired; two male and two female figures, so no charges
of sexism possible!
I can see two problems with this game; 1 -
if each player takes the five switches to his left after the start
point-leaving switch, in a snake sweep, they should all (bar Yellow) be able to
clear them very quickly, in sequence, with Red or Purple going to Yellow's aid
if they finish their 'sector' first.
2 - If the cards/app/dice won't allow such
a simple system, the onus would be on all players to short-count, or over-count
to land on a switch needing turning-off, and - because it's a game reliant on
teamwork, against the clock - the other three to turn a blind eye?
I stress that that's guesswork from
studying these three images, but a game designed to be played in less than fifteen-minutes may be open to cheat-hacks? Perhaps if anyone does play it - they could put
me right and explain it to the rest of us! There's also the problem that it
needs an 'App' to be downloaded, which has shades of all those old 1980's
cassette-tape and 1990's VHS-video games, even some 2000's DVD games, all of
which seem to pile-up in Charity-shops like weird driftwood . . . alongside
12" Gajagoogoo singles!
Really - it's all about the figures! Red
and Blue have their minds on the job, Yellow and Purple seem to have stopped
panicking about the self-destruct and decided to celebrate imminent
obliteration with a dance!
Glad you're liking the figures. The game plays differently to what you imagine. The ship has been hit by an asteroid, the central computer has locked all the bulkhead doors and a self destruct activation has been trigged. The objective of the crew is to turn on all the switches to activate the escape pod. They do this by rolling codes to unlock the bulkhead doors. Crew operate on the two sides of the ship. You must use all codes so sometimes doors have to shut as well as open. On your turn, roll codes OR move. You can move anywhere you want as long as doors are open. It's high energy and will always go into the final 2-3 minutes, that's if you can escape in time which is not so easy. Last 3 minutes is red alert and the app goes crazy and cards have special features in this phase. Out later this year.
ReplyDeleteThank you for that 'Unknown' (who might be connected to Tactic!), and I didn't think it could be that simple . . . but I have to live-up to my reputation as a cynic! It looks and sounds like fun!
ReplyDeleteCheers
Hugh
PS - a sample would necessitate a second post . . . at least? :-)