Not strictly a revue - this one, as nobody sent me a free copy, so more of a new acquisitions post! But as it's still available in
Waterstone's (and probably on-line?) it's worth looking at as if it's a review...
...so go and buy it today! It's Brilliant! To quote the
Fast Show character called... err...
Brilliant
"Ain't it Brilliant that there's a game with Penguins that hunt fish, brilliant! And they steal fish off of each other, brilliant! On little ice-flows and everything... ...Briiiiilllllllliiiiiiaaaaaaaaaaannnnnnnnntttttt!"
So,
Fantasy Flight Games are responsible for this simple, quick, fun game, and it bucks the rule that the more figurines ('Minis') in a game or the more likely it is to prove popular the more expensive it will be, being only £9.99p pre-sale...that's about 7 dollars! Compare with a Hobbit game containing two figurines which is retailing for 29.99!
You get a bunch of pre-cut punch-out cards with the little ice-flow fish-hexes, 16 Penguins in four poses and four colours, and you can play with 2, 3 or 4 players, varying the number of belligerents on the board. We've been playing 2-player with all four pieces each, and you can do best-of-three within the hour.
The pieces; these are beautiful little sculpts, and working on the principle that cartoon characters and anthropomorphic animals are scaled to the universe of
Roger Rabbit, i.e. the same size as equally hight'ed humans - these are 25mm ('Old School', when 25mm was 25mm not 28 or 32mm!).
I don't know who the sculptor is and there doesn't seem to be any credit on the packaging. They are a dense PVC and the red and yellow proved bloody hard to photograph!
The early stages of a quick game, the pieces are shuffled and set up in a block of rows of seven and eight tiles, this is to be done upside-down and then they are turned-over, this is the most time-consuming state of the proceedings, however if you do them on a piece of card, put another piece on top and turn them (carefully) it takes half as long!
Players take turns putting a Penguin on a one-fish hex, when all the antagonists are placed, the game proper starts. A piece can move in any direction, off a side, in a straight line for as many hexes as the player likes. The hex the Penguin has been stood on then gets removed.
In the example above, yellow is leading the move-cycle and in fig.1 has placed its pieces slightly better than red, but red has answered well, both positioned for a feeding frenzy of orange 'threes' or purple 'twos'. Fig.2 and move-cycle 4 is about to commence (or move 7?!), red seems to be stronger with more 'threes' in the bag, but as the game progresses and players begin to isolate each other you can see the yellow seems to be getting the upper hand (fig.3). By fig.4 you can see that yellow is going to clear the 'ones' nearest the viewer, a battle is going to occur far left, far right a yellow will pick up only one more, leaving one untouched on the board, a smaller battle top in the furthest corner will leave yellow up...but in the centre those two reds are going to clear all the 'twos'.
We've played dozens of games now and they are all really close, with the obvious winner sometimes loosing after the final count, with only 100 points up for grabs (10x3, 20x2 and 30x1 fish, on 60 hexes), you only need to count one pile, celebrate or commiserate and start again!
It really is Briiiiilllllllliiiiiiaaaaaaaaaaannnnnnnnntttttt!