The hook as far as we are concerned is the
four individually-sculpted figurines for the playing counters, each about
28/30mm-compatable, and they would paint-up well as the futuristic
pajama-wearing crew of any space-fleet of your choice! Each is a different
coloured plastic and are paired; two male and two female figures, so no charges
of sexism possible!
I can see two problems with this game; 1 -
if each player takes the five switches to his left after the start
point-leaving switch, in a snake sweep, they should all (bar Yellow) be able to
clear them very quickly, in sequence, with Red or Purple going to Yellow's aid
if they finish their 'sector' first.
2 - If the cards/app/dice won't allow such
a simple system, the onus would be on all players to short-count, or over-count
to land on a switch needing turning-off, and - because it's a game reliant on
teamwork, against the clock - the other three to turn a blind eye?
I stress that that's guesswork from
studying these three images, but a game designed to be played in less than fifteen-minutes may be open to cheat-hacks? Perhaps if anyone does play it - they could put
me right and explain it to the rest of us! There's also the problem that it
needs an 'App' to be downloaded, which has shades of all those old 1980's
cassette-tape and 1990's VHS-video games, even some 2000's DVD games, all of
which seem to pile-up in Charity-shops like weird driftwood . . . alongside
12" Gajagoogoo singles!
Really - it's all about the figures! Red
and Blue have their minds on the job, Yellow and Purple seem to have stopped
panicking about the self-destruct and decided to celebrate imminent
obliteration with a dance!








